xxxx Project

Long Description

What is Project Sonus?

Sonus transports players into an abandoned world plagued by mysterious anomalies that threaten both body and mind. This immersive game combines intense combat with psychological elements, creating a deeply engaging experience. Players must navigate through a desolate landscape filled with eerie ruins and lurking dangers. The anomalies they face are not only physical threats but also psychological ones, causing hallucinations, fear, and confusion. Armed with a variety of futuristic and hand-crafted tools, players must confront and contain these anomalies to restore balance and joy to the world. The journey in Sonus is fraught with challenges that test the player's resilience and ingenuity. The anomalies are relentless, requiring strategic thinking and quick reflexes to overcome. Each encounter leaves a mark, gradually wearing down the player's mental state. To counteract this psychological damage, the player can use an old-school cassette player to listen to happy music. This music serves as a stark contrast to the dark and gritty environment, providing a brief respite from the relentless tension and horror. Sonus stands out with its realistic visuals that bring the haunting world to life. The detailed environments and lifelike character models create a sense of immersion that pulls players deeper into the narrative. The chilling atmosphere is enhanced by the game's sound design, which uses ambient noises and eerie soundtracks to keep players on edge. With its blend of intense battles, psychological elements, and immersive storytelling, Sonus offers a unique and thrilling experience. Players will find themselves drawn into a world where they must use every tool at their disposal to survive and reclaim a sense of peace.

Long Description

Appendices

Creators

Anonyme Person

Game Design

Vision Keeper

René Kainrath Profile Picture
René Kainrath

3D Postproduction

Grafik

Lichtsetzung

VFX

3D Artist

Daniel Wetzelhütter Profile Picture
Daniel Wetzelhütter

Audio

Audio Lead

Audio Implementierung

Tristan Genuit Profile Picture
Tristan Genuit

3D Artist

Level Design

Vincent Thierry Profile Picture
Vincent Thierry

Projektmanagement

Anonyme Person

Game Programmierung

Lorenz Gonsa Profile Picture
Lorenz Gonsa

Game Programmierung