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Project Feathered Ashes

Feathered Ashes

MultiMediaTechnology, MultiMediaArt, Realtime Art & Visual Effects - 2026

The Game

Feathered Ashes is an isometric dark fantasy extraction exploration ARPG set in the decaying world of Mantlic, fully realised in Unreal Engine 5. After the gods were betrayed by one of their own and were then consumed, an eternal undead blight was unleashed upon the world of mortals. Players assume the role of Quro, a Quetzal humanoid warrior, who, through mysterious circumstances, became one with the fallen god of wind. Together with his mentor Xalpa, Quro launches expeditions into the dangerous, ancient temples of Mantlic to extract sacred relics, master the arts of spiritual magic, and look for a solution to save a dying world. The game is designed around exploration and high-risk high-reward gameplay, putting further emphasis on being an extraction game in a singleplayer setting, where, when you die, you are bound to lose everything you were able to gather. A sprinkle of horror and a slight eeriness encompass this dark fantasy world and what awaits those who wander into the temple, is but a tale to tell, if they were to live.

Gameplay

High-Stakes Extraction: You start in a Hub area to gear up and prepare for the expedition. Once inside of the temple, your goal is to explore, find the Magic Ward Stone, and loot as much as you can without dying. To leave, you need to find a path that leads out of the temple or return to the entrance from where you came from. If you die during exploration, you lose everything you had on you. Inventory Management: Even though you will not come across any complex puzzles you need to solve, loot management will be a strategic element of the game. Items take up different shapes and sizes and you have to rotate and slot gear, consumables, and valuables carefully to maximize the items your can bring with you. Prophecies: Before entering a temple, a prophecy will take place, that acts as a modifier for the expedition, changing environmental hazards, enemy spawns, or loot drops to keep every dive feel refreshing.

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Appendices

Creators

Alija Suljic Profile Picture
Alija Suljic

Projektleitung

Projektmanagement

Visual Effects Lead

CG-Art

Julian Mauricio Vrecer Profile Picture
Julian Mauricio Vrecer

Character Modeling

Shading

3D Artist

Character Animation

Nurah Hüter

Game Programmierung

Programmierung

Anonyme Person

Audio Lead

Audio Implementierung

Robin Josef Troyer Profile Picture
Robin Josef Troyer

Game Programmierung

Programming Lead

Lukas Wirth Profile Picture
Lukas Wirth

Game Programmierung

Programmierung

Inkar Zhakypova

Projektmanagement

Marketing

Uzay Deniz Yilmaz

Environment Modeling

3D Artist

Art Lead

Environment Artist