xxxx Project

Story

The game follows a story where an antipope seeks to obtain the holy relics held within the player‘s monastery for his own sinister purposes. With a team of saints and monks, the player builds a fortified monastery to defend against the antipope‘s minions, including monsters and demons.

Gameplay

The gameplay is divided into two phases: day and night. During the day, players strategically build their monastery on a grid system, using gold as a resource. The layout and setup can be changed by the player, allowing for optimized base building. In the night phase, players engage in action-driven tower defense with elements of real-time strategy. Instead of traditional defense towers, the player builds rooms from which allied troops are deployed to combat enemy troops. Gold and faith are the main resources in the game. Gold is used for building and deploying troops, while faith is utilized to develop character stats and skillsets. The objective is to defend the relics from being stolen by enemy troops. Each relic has unique passive abilities and an active skill that influences the gameplay strategy. If the enemy reaches a relic and escapes with it, the round is lost. Levels vary in terms of enemy types, attack intervals, and stats. Story-based events, such as boss encounters and global map effects, occur throughout the game. The game features a variety of allied and enemy units, including monks with different roles, such as healers, damage dealers, and tanks. The specific designs and stats of these units will be further developed during playtesting and concept art creation.

Units

- The tank class, the beer monk, uses a beer barrel as a weapon to smash his unholy enemies. Breweries can be built to train beer monks. - The nun fights evil with her crossbow. Either by slowly bleeding her enemies to death or with deadly accurate headshots as a ranged unit. They run crafting workshops to equip themselves. - The hero, Hildeguard von Umbringen, is a skilled herbalist and talented musician. Her home, the church, resembles a greenhouse, reflecting her close connection to nature. Player Units Hildeguard: Hero, Healer Monk: Tank Nun: Ranged Enemy Units Cardinal: Tank Head: Ranged

Gameplay Trailer

Dev Commentary

Hildeguard

Build of the Game

Appendices

Tags

Creators

Isabelle Posch Profile Picture
Isabelle Posch

2D Artist

Concept Art

UI

Anonyme Person

Audio

SFX

Sounddesign

Audio Implementierung

Anonyme Person

Audio

SFX

Sounddesign

Christina Zwinger Profile Picture
Christina Zwinger

Lighting

3D Artist

Level Design

Johannes Eder Profile Picture
Johannes Eder

Character Modeling

Texturing

3D Artist

Character Animation

Piet Josef Koller Profile Picture
Piet Josef Koller

Game Programmierung

Mara Daliah Schmid Profile Picture
Mara Daliah Schmid

Projektmanagement

Game Programmierung