Ivory Expanse
An Unreal Engine Environment
The Ivory Expanse is embedded in the Rathos worldbuilding project, in which my colleagues and I have created a world centered around the theme of corruption. We wanted to develop projects independently, but still be able to work together in terms of ideas and scenarios. So we started building the world of Rathos.
In this context, I came up with the idea of a region completely tainted by blood, where a deity has stained the landscape with its own blood and brings all living things under its control.
My story takes place in an abandoned powerplant where a group of yet uncorrupted humans came up with a plan to reverse the corruption...
Credits
Audio
Karl Bene - Score & Sounddesign
2DArt
Daridova Dominika - Intro
Assets by various other creators were used, some of them were retextured:
Cargo - Kitbash 3D
- Rubble, Destroyed Buildings, Supporting Assets
Fab
- Shadowmire Studios: Environment - Rock Collection 04
- Open World Development: Plants Pack
- Epic Games: Open World Demo Collection, Water Planes
- Quixel: Tileable Moss Patches, Moss Patch, Nordic Moss, Mossy Forest Floor, Mossy Grass, Icelandic Rock Cliff, Quarry Cliff
- Boom-E: Camera Shakes Free Pack
Bretbacher Elijah
- Pod Asset
Characters & Animations
- Mixamo
- Dizon: Heraklios Character
- Animations by Mixamo
Concept Worldbuilding - Rathos Team
- Bretbacher Elijah
- Guebel Fabio
- Ponweiser Christof
- Stein Hana
- Winter Johanna
Coaching
- Jakob Christensen