Project

Ivory Expanse

An Unreal Engine Environment

The Ivory Expanse is embedded in the Rathos worldbuilding project, in which my colleagues and I have created a world centered around the theme of corruption. We wanted to develop projects independently, but still be able to work together in terms of ideas and scenarios. So we started building the world of Rathos.
In this context, I came up with the idea of a region completely tainted by blood, where a deity has stained the landscape with its own blood and brings all living things under its control.
My story takes place in an abandoned powerplant where a group of yet uncorrupted humans came up with a plan to reverse the corruption...

Credits

Audio Karl Bene - Score & Sounddesign 2DArt Daridova Dominika - Intro Assets by various other creators were used, some of them were retextured: Cargo - Kitbash 3D - Rubble, Destroyed Buildings, Supporting Assets Fab - Foliage, Supporting Assets Bretbacher Elijah - Pod Asset Characters & Animations - Mixamo Concept Worldbuilding - Rathos Team - Bretbacher Elijah - Guebel Fabio - Ponweiser Christof - Stein Hana - Winter Johanna Coaching - Jakob Christensen

Appendices

Creators

Anonyme Person