CHRONOS is a visual reflection on what is happening around the world right now — the good,
the bad, and the unimaginable. The story is driven by a single artillery shell that cuts through
each scene, destroying all life in its path. It serves as a stark metaphor for humanity’s
self-destruction and the eventual devastation of the planet itself.
Team Members & Roles:
● Gregor Jakob – Project Lead, Concept, Lighting, Co-Producer
● Ahmed Joldic – 3D Artist, Simulations, Compositing, Grading
● Fabian Holzer – 3D Artist, Environment, Lighting, Asset Creation
● Thomas Schmidt – Simulation (Transfer Project)
● Stefan Wolf – Score, Sound Design, Mastering
● Bernadette Erkinger – Lead Producer
The version of CHRONOS presented here (MP1) is a standalone piece in its current form, but
remains unfinished and unpolished. Significant improvements and final touches are planned in
the coming months.