Project

Get Stealing!

Trash Patrol is a cooperative multiplayer game. You break into a house and steal predetermined items together with your raccoon friends. Before you can trash the items into the trash can, you need to wash them and blow them dry, using the clouds nearby. To get to higher locations, as well as during the washing and drying of the items, a friend needs to give you a hand. Be carefull tough, the resident of this home is not amused to see you within their home.

The Trashcan Gang (aka the team)

It all started with the desire to create a game about fat adorable thieves - raccoons. After a few brainstorming sessions, Hannah Flattinger refined her idea and began writing a treatment for what later became the game "Trash Patrol". It didn't take long to form a team after that, because it's hard to resist the urge to destory and steal while also being fat and adorable. Together, Hannah Flattinger, Jan Mikusch, Tran Khiet Van Ho (Nessi), Marcell Tóth, Jeannette Schwalm, Kerstin Hofer and Lukas Schönwiese (Lou) named their team "The Trashcan Gang" and started with their mission, to create this colorful local coop multiplayer game.

Features

- A chaotic but strategic gameplay - A hilariously stupid washing system - A colorful and cartoony level to explore - Exciting interactions between other players and enemies - Tons of weird items to steal

Builds

Trailer

Dev-Talk 10.2.2022

Betreuer

Florian Jindra

Appendices

Tags

Repositorys

Creators

Hannah Flattinger Profile Picture
Hannah Flattinger

Catering

Character Design

Dokumentation

Grafik

Projektmanagement

2D Artist

Concept Art

Game Design

Product Owner

Marcell Tóth Profile Picture
Marcell Tóth

Environment Modeling

Particles

Rigging

VFX

3D Animation Lead

3D Artist

Animation

Tran Khiet Van Ho Profile Picture
Tran Khiet Van Ho

Art Direction

Character Modeling

Lighting

Modelling

Shading

Texturing

3D Artist

Game Design

Level Design

Kerstin Hofer

Game Programmierung

Jan Mikusch Profile Picture
Jan Mikusch

Projektmanagement

Game Design

Game Programmierung

Scrum Master

Lukas Schönwiese Profile Picture
Lukas Schönwiese

Audio

Musik

SFX

Jeannette Schwalm

Character Modeling

Environment Modeling

Modelling

Particles

Texturing

3D Artist

Animation

Character Animation

Visual Effects Supervision