xxxx Project

Welcome dear mini-game friends to Monstrous Mini Games!

Monstrous Mini Games is a collection of three web-based multiplayer party games played in the browser with up to four friends. All one needs to control the game is one smartphone per player and additionally at least one laptop, computer or tablet, used as a screen for the game board. Several smartphone sensors such as the microphone, accelerometer, and the camera are integrated into the gameplay. The games work regardless of location, so it doesn't matter whether the players play together in front of one screen or online on separate screens. Mini-games In "The Great Monster Escape" you, a monster, are being chased by a giant mosquito. Escape to safety in one piece and be faster than the other players! But be careful, obstacles block the way or can be placed by your fellow players. In "Sheep Thief" you move around the sheep pasture and exchange sheep for dummies to outsmart your fellow players. Simultaneously try to keep an estimate of the amount of sheep in the pasture in order to win! In "Snapshot Marathon" you take a photo of your surroundings suiting a random term. The best photo is decided by voting. Try to get as many points as possible! Idea Due to the pandemic, the Multimedia-Technology Masters was characterized by social distancing. To still have some kind of social interaction, many resorted to video calls and multiplayer games as Among Us or Jackbox Games. Those games inspired us to make a similar project, which should be as simple as possible to use, making no additional software as well as no screen transmission necessary for the gaming experience. To make the games more interesting, we also decided to use smartphones as a controller. They have various sensors built into them, allowing unique game controls. Team The core-team consisted of four Multimedia Technology Web Development students. They were supported in the implementation of the project by other Multimedia Art and Multimedia Technology students in the areas of design, conception, game design and audio. Technology Stack The frontend was developed with React, TypeScript and the game framework Phaser. The backend was implemented with Node.js and TypeScript. The communication between the individual devices is done via sockets.

Demo

Appendices

Creators

Kerstin Schaumberger Profile Picture
Kerstin Schaumberger

Character Design

2D Artist

Design

Screen Design

Natasha Troth Profile Picture
Natasha Troth

Idee

Konzept

Game Design

Programmierung

Backend Development

Magdalena Maislinger Profile Picture
Magdalena Maislinger

Idee

Konzept

Game Design

Programmierung

Frontend Development

Tobias Türk Profile Picture
Tobias Türk

Audio

Sounddesign

Nicolas Vana Profile Picture
Nicolas Vana

Game Design

Interaktions-Design

Level Design

Robin Nikita Fellinger Profile Picture
Robin Nikita Fellinger

Idee

Konzept

Game Design

Programmierung

Backend Development

Anna-Maria Spiegelmayr Profile Picture
Anna-Maria Spiegelmayr

Idee

Konzept

Game Design

Programmierung

Frontend Development

Anonyme Person

Text-Redaktion