Project MMP3 | Harmony

MMP3 | Harmony

MultiMediaTechnology & MultiMediaArt, 2022

Harmony

Harmony is a 2,5D coop experience game with a focus on sound. The world and the gameplay are based on the name-giving concept of harmony, which is rooted in a variety of asian spiritual practices. Thus, the experience takes place in a mystical world inspired by east and south-east Asia as seen in the environments and their inhabitants. In our game you explore the world together with a friend. You can “Ping“ to interact with different objects. Each object reacts differently to the ping. Some may glow up and others simply grow. There are plenty of different reactions that can happen and it’s up to you and your friend to find them. But that’s not the only thing you can do. Otherwise the exploration would be a bit too simple. When you get pinged by your partner you also get a single-use Double Jump which enables you to also see other sides of the world around you and more of the secrets this world hides. So it definitely has an advantage to stay together. And after jumping higher together you can slide back down the hill and deeper into the two character's little world. But in the end don’t forget to maybe take a little moment to breathe and just listen to this little world that is more than just what you see, but what you hear and what you feel.

Original Storyboard

Character art

Big Gong

ShiShi Odoshi

Waterfall Mountain

Mushroom Tree

A small Walk

Trailer

World Feeling

Visual Targetrender

Dev Talk

Concept Art Lantern

Concept Art Balloon Plant

Concept Art Gong

Appendices

Creators

Raphael Strodl

3D Artist

Animation

Christina Bugram Profile Picture
Christina Bugram

Art Direction

Environment Animation

Storyboard

2D Artist

3D Artist

Concept Art

Game Design

Lara Jernej

Character Design

Character Modeling

3D Artist

Lukas Schönwiese Profile Picture
Lukas Schönwiese

Audio

Audio Mastering

Instrumente

Komposition

Musik

Sound

Ton

Manoah Simon Heinsch Profile Picture
Manoah Simon Heinsch

Script

Shading

Game Design

Game Programmierung

Interaktions-Design

Level Design

Nico Weiser

Koordination

Organisation

Particles

PR

Produktion

Projektmanagement

Game Design

Game Programmierung

Level Design

Anonyme Person

VFX