Solve action-packed FPS puzzles by cloning yourself and playing around with time!

Help Yourself is a VR puzzle-shooter where you must work together with yourself - be your own best teammate! Every action you perform in a time loop is precisely replicated by a clone of you in the next loop. You have to cleverly plan ahead and cooperate with your clones across multiple timelines. For Oculus Quest and Rift. About the game: *Innovative cloning and time loop mechanics that push the boundaries of what is possible in VR! *Unique blend of digital and analogue art styles *Perfect for VR beginners and experienced users - easy to pick up, but challenging to master *Comfortable movement *Game is still in development - new content and level editor coming! Help Yourself is a master's project and is being developed by students from the class of 2019. We are using the Unity Game Engine. We are expecting to release the game in spring 2022. Below you will find the links to download Help Yourself. (see "Help Yourself on SideQuest" or "Help Yourself on App Lab")

The Core Team and Helpers

(No) professionals at work here - the core team of Help Yourself: Arnold Holler (MMT), Daniel Wiendl (MMT), Philipp Sigl (MMT), Melanie Bartl (MMA) and Christian Höll (MMA) A little support never hurts - our awesome helpers: Angela Prager (MMA), Burak Gökcen (MMA), Christof Pühringer (MMA), Diana Wermescher (MMA), Fabian Linzbauer (MMA), Marcel Kießlich (MMT), Raphael Blum (MMT) and Slavko Ivanovic (MMT)


May 2021

Gameplay Trailer

Designing Help Yourself

In this video we give you a little insight into the journey of developing Help Yourself so far.

Documents and Werkschau 2021- Build



Fabian Linzbauer Profile Picture
Fabian Linzbauer

Environment Modeling


Christian Höll Profile Picture
Christian Höll



Melanie Bartl Profile Picture
Melanie Bartl

Art Direction

Character Design

Character Modeling

Environment Modeling


2D Artist

3D Artist


Arnold Holler

Game Programmierung

Philipp Sigl Profile Picture
Philipp Sigl

Game Programmierung

Daniel Wiendl Profile Picture
Daniel Wiendl

Game Programmierung

Burak Gökcen Profile Picture
Burak Gökcen



Anonyme Person

Environment Modeling