Project

Presskit

Build

Concept:

Starcade Omega is a multiplayer party game for up to 8 people. Players compete against each other in various mini-games. They fight each other, race each other, and complete various other challenges to claim victory. The whole thing is built on a physics-based ragdoll animation system that procedurally generates the characters' animations. It allows players to interact with their environment as freely as possible, allowing them to attack with fists, hold opponents, and pick up/throw items/objects in each mini-game. The winner is the first to win a certain number of mini-games.

Players can choose a specific mode from the main menu. Choices include a local match or the VR mode, where players with traditional controllers play against a player with a VR headset. Players are also given the option to specify only certain minigames for the game match or create, save and use their own minigames using the minigame editor.

Art:

Visually, Starcade Omega sticks to the vaporwave style, inspired by film, music and video games of the 80s. For our game, that means lots of bright colors, wireframe textures, image effects reminiscent of CRT TVs, and sparkling galaxies as backgrounds.

The playable characters can be customized to one's liking with naming and accessories, so players can instantly spot their own character in the mini-games. Accessories range from funny hats, to different hairstyles and beards, to masks and clothing.

Audio:

Here we also take our cue from the vaporwave style. The audio design is also reminiscent of the 80s. The sounds for interactions and effects are supposed to be based on the sounds of arcade machines. The soundtracks are from the synthwave genre, so borrowed from electronic music from that time. There is supposed to be a relatively relaxed track for the main menu and lobby, as well as several fast-paced, action-packed tracks for gameplay.

Short Introduction of the team members:

Florian Dietrich

Florian Dietrich is a composer, sound designer and multi-instrumentalist from Linz/ Austria. Since his childhood he has been an enthusiastic drummer and was not afraid to teach himself other instruments as well. Musically his roots are in Rock, Hard Rock and especially Heavy Metal, as he is very interested in the technical aspects of this music. Through his studies at the University of Applied Sciences Salzburg he also learned how to deal with synthesizers and since then he is increasingly involved with game audio and will continue this in his master studies.

Lukas Schönwiese

Lukas Schönwiese is a composer, sound designer and foley artist. During his studies in Multimedia Art Audio at the University of Applied Sciences Salzburg, the young artist deals with everything around audio in video games.

Ursula Holub

Ursula Holub is an ambitious MultimediaArt student at the University of Applied Sciences in Salzburg and majors in computer animation and 3D art. She has a great interest in video games and wants to make a career in this industry. She was born in Linz, Upper Austria and has had a passion for artistic creation since a young age. Although she mainly works with programs like Z-Brush and Maya, she is not afraid to leave her comfort zone to learn new skills.

Leander Edler-Golla

Leander Edler-Golla loves gaming, coding and developing fun game mechanics & interesting visuals. He very much enjoyed working on Starcade Omega, since it combines his burning passion for local multiplayer games with his deep interest in virtual reality applications. Aside from his studies at FH Salzburg he likes to work on lots of different projects ranging from mobile games to piano-visualizers.

Paul Preiner

Paul Preiner is a programmer who loves to compete in online and local multiplayer games with and against his friends. After his studies at FH Salzburg he dreams of releasing his own competitive first person shooter game.

Christian Keiler

Christian Keiler enjoys programming as much as playing games. With a great interest in backend development he was responsible for a large amount of the backend systems in Starcade Omega. He is constantly looking for new challenges, especially when it comes to Mixed Reality technologies.

Promo Video

Dev Commentary

Starcade Omega

Showreel 1

Audio Implementation

©Dietrich, Edler-Golla, Handschuh, Holub, Kofler, Lindner, Preiner, Schönwiese

Appendices

Creators

Anonyme Person

Art Direction

3D Artist

Florian DIETRICH Profile Picture
Florian DIETRICH

Audio

Musik

SFX

Christian Keiler Profile Picture
Christian Keiler

Game Programmierung

Level Design

Programmierung

Jessica Keppel Profile Picture
Jessica Keppel

Projektmanagement

Game Programmierung

Paul Preiner Profile Picture
Paul Preiner

Game Programmierung

Frontend Development

Leander Edler-Golla Profile Picture
Leander Edler-Golla

Shading

VFX

Game Programmierung

Anonyme Person

Musik

Anonyme Person

Musik