Project

Panta Rhei

Executive Summary

Panta Rhei is an isometric combat-based action roguelite featuring adventure elements combining player power progression with unique time-manipulation mechanics.

The player has the ability to spawn clones of themself, called Echos. These can be utilised during combat situations, enabling the player to unleash powerful multi-attack-combos together with their ability to walk backwards in time.

It takes place in two different worlds - The Estuary representing order and safety, and the Realm of Time, an ever-changing, otherworldly dimension full of mystery.

Explore an ethereal dimension, depicted by a unique combination of surreal environment design and the application of a special deconstructing shader.

At the start of every run the explorable map is procedurally generated. In consideration of the current story progress, the generator sets up a collection of available locations that the player will be able to visit. This way we avoid repetitive gameplay and ensure that every run has the potential to reveal new game content from the start.

Panta Rhei’s art style is simple and stylized with an emphasis on shape flow. The primary focus of the visual and auditive design is to convey the differences between the two contrasting worlds.

Documents

Appendices

Creators

Rosa Vabitsch Profile Picture
Rosa Vabitsch

Art Direction

Character Design

Grafik

Grafik und Animation

Modelling

Visuals

2D Artist

3D Artist

Animation

Concept Art

Design

Jonas Vogl

Environment Animation

Environment Modeling

Modelling

3D Artist

Dorothée Sachsenhofer Profile Picture
Dorothée Sachsenhofer

Audio

Foley

SFX

Sound

Sounddesign

Max-Albert Schulz Profile Picture
Max-Albert Schulz

Character Modeling

Modelling

Rigging

3D Artist

Animation

Character Animation

Raffael Moser Profile Picture
Raffael Moser

Organisation

Produktion

Projektleitung

Projektmanagement

Game Programmierung

Programmierung

Scrum Master

DevOps

Manuel Obertlik Profile Picture
Manuel Obertlik

Shading

Game Programmierung

Programmierung

Nicolas Vana Profile Picture
Nicolas Vana

Game Design

Game Programmierung

Level Design

Programmierung

Testing

Sabrina Loder Profile Picture
Sabrina Loder

Grafik

2D Artist

Game Programmierung

Programmierung