Hector - The Space Elevator Engineer | MMP1
As the saying goes. We shape our tools and our tools shape us. In Hector's case, it is not clear where the tools end and the man starts. What is clear however, are the tools that were used to create him.
His head and body were sculpted in Zbrush. His clothes were created using Marvelous Designer and the texturing did take place in Substance Painter. All hard surface models
and the final renderings were done in Blender.