Project
“Anomaly” tells of a not so common working day of the spaceman Polymorph. On this day, the little protagonist - annoyed and inattentive - does not fly his usual parcel delivery route, but ends up in a world that is strange to him when he collides with a wormhole. ______________________________________________________ Anomaly was my application project for the MultiMediaArt branch at the FH Salzburg. This was my second 3D animation project. The focus is on the different worlds through which Polymorph moves, which are conveyed, among other things, by a mixed form of animation and real film. I also attached great importance to the use of details that should convey a retro-futuristic flair and also to highlight my art style. The original version contains several /longer scenes, but I had to shorten a few things in order not to exceed the allotted time too much. That's why some scenes look so rushed. _________________________________________________ Source/Credits: Some model assets (in the cockpit and on the island) are partly from Valve [(TeamFortress2) decompiled with Crowbar, re-textured with VTFEdit], materials partly from Blender kit. Soundtracks and SoundEffects: 20th Century FOX/The Creative Assembly Limited, VALVE orchestra, Youtube-Audio-Mediathek, freesound.org, Film Masters

Appendices

Creators

Gregor JAKOB Profile Picture
Gregor JAKOB

3D Postproduction

Art Direction

Audio Mastering

Character Design

Character Modeling

Color Correction

Compositing

Idee

Kamera

Konzept

Modelling

Particles

Postproduction

Rendering

Rigging

Storyboard

VFX

3D Artist

Animation

CG-Art

Character Animation

Concept Art