Based on the awesome concept of Hong SoonSang, I created a character, ready to animate. I learned a LOT about Rigging, especially Facial Rigging, Animation, Anatomy and Topology. In retrospect I would change my complete workflow and switch to zBrush at the beginning.
I would love to push the work to the next level and render it with Arnold to achieve a nicer looking result, instead of the viewport shaders and the playblast. Because of my perfectionism it took me five attempts and lot of minor changes to achieve the final model of Mandy. Just made two meshes and three different sculpts of Bono. Posted the best two of him, but didn’t finish him till now.