Gameplay The sheep need to collect fireflies to gain points. Every 10 fireflies collected, a new sheep is spawned, which makes it easier to survive and collect further Fireflies. At 30 fireflies, the sheep can do double jumps. Their goal is to survive as long as possible. When there are no sheep left, the wolves have won and the next player can play a round of sheep. Wolves need to catch the sheep as fast as possible to win. The longer it takes the wolves to reach the first sheep, the more difficult it gets.
Game Components Sheep - A sheep gets destroyed when it is in contact with a wolf Wolves - The wolves single goal is to destroy all sheep Fireflies - Points of light in blue for uncollected fireflies and yellow for the ones following the sheep Trees - Trees are obstacles that possibly block the movement of sheep and wolves alike. Points - The player controlling sheep gains the number of fireflies per second to the amount of points.
Controls (PlayStation Controller) Sheep: Jump X, Run L3 Wolves: Jump X, Run L3, Control Camera R3
Background “Forest Lights” is a student project at the University of Applied Sciences Salzburg. Participating students are Alexander Schmidt, Emir Selimovic and Simon Ignaz Steiner. Copyright by University of Applied Sciences Salzburg, MultiMediaTechnology and previously listed students. Third party assets and software: Allsky (Skyboxes), Low Poly Trees Pack, Low Poly Farm Animals, Malbers Animations (Wolves), Nature Pack extended (Environment), Rewired, Shader Forge, Simple Particle Pack. Programming language C#