In “Codename: Mimikry”, an asymmetrical 6+1 vs. 1 first-person multiplayer game, 6 human scientists and a supportive AI compete against a terrible monster with shape-shifting abilities. The goal of the monster is simple: escaping the facility before the self-destruct sequence is complete. This can be achieved by shutting down the power supply of the airlock. By cleverly employing its ability to take on the form of a human being by consuming them, it has to make its way through the facility, if possible unnoticed. By damaging certain important components of the facility, it can reduce the amount of energy provided to the airlock. If the component isn’t repaired in time, the damage becomes permanent and the loss of power is irreversible. Components can also be randomly damaged as a result of the self-destruct mechanism.

The scientists try to prevent the monster from escaping by repairing damaged components throughout the facility. They are guided by the AI, the one player who has access to the security cameras installed in every room as well as a map of the complex. The scientists have to try to not give in to their mistrust and paranoia and work together. Only then it is possible to stay alive long enough to keep humanity from a gruesome fate.

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Appendices

Creators

Herwig Atzlinger

Idee

Konzept

Game Design

David Lechner

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Konzept

Game Design

Andreas Lang

Idee

Konzept

Game Design

Ralf Zobl

Idee

Konzept

Game Design