Project Game of the Kings

Game of the Kings

MultiMediaTechnology, 2012

Idea

Origin

Some years ago I was inspired by a young author who finished his first book at the age of 15. At that time I started writing and have become fond of it. So during that time I invented a board-based game for the story I wrote.

Why this idea?

At the beginning of the second semester my class was told to find a topic for the basic qualification 1 . I had many ideas which did not fit the requirements. Then I remembered the game I myself invented and chose to develop it.

What is it?

The idea is kind of familiar. It is a strategy- and turn-based board-game with 10x10 fields. Two players are opposite and control 20 figures each. If one succeeds to eliminate a certain figure this one wins the game.

What is the difference to chess?

There are 9 different figures and only one resembles a chess-figure. Every other comes up with unique rules to move.

Rules

Games

One player wins a game if the opposing king is defeated.

Rounds

One player starts the game and when this one has moved the figure(s) accordingly, the other ones turn starts.

Turns

The player can choose which-ever figure is allowed to and move it to its destination. There is no additional rule limiting this one.

Figures

The number in the () describes how many of this kind of figure are available for one player

Soldier (6)

• they can move forward one field

• they can move diagonally forward one field

Cavallry (4)

• they can move forward one field

• they can move straight two fields from its position if an opposing figure is defeated

Hothead (2)

• they can move diagonally and defeat an opposing figure if no other figure is blocking their way

Shade (2)

• they can move straight one field

• they can defeat an opposing figure if it is a direct neighbour by passing through it to the directly following field

Assassin (2)

• they can move one field diagonally followed by a straight move in one direction

Coward (1)

• they can move one field straight if they do not defeat an opposing figure

• they can move one field in each direction if they defeat the opposing king

Spy (1)

• they can move straight one field

• if they defeat an opposing figure they adapt the opposing figures rules

Commander (1)

• they can move one field in each direction

• they can be accompanied by the maximum of two figures owned by the same player if the figures are direct horizontal neighbours, all of them move one field forward and no opposing figure is defeated

King (1)

• they can move forwards or backwards one field

• they can move sidewards two fields

Appendices

Creators

Daniel Satanik

Konzept

Projektleitung

Projektmanagement

Design

Game Programmierung